Hinan Bushi School

School Package

 * +1 Dexterity
 * Melee as a favored ability, with a 1-dot Specialty in Called Shots.
 * +1 Dodge, Martial Arts, Archery, and Awareness
 * Honor: 5.5
 * Gear: Light armor, choice of sai, spear or any bow

Techniques

 * (Rank 1) Spot the Shell: A series of quick, largely harmless attacks that probe an enemy's defenses. Make a standard, non-magical flurry with as many attacks as wished (still following rules of Speed and such). Each attack that connects (damage is not required) gives the bushi +1 to hit on their next turn.
 * (Rank 2) Scorn the Flaw: If an opponent ever fails to strike the Sandpiper (be it through an outright miss or failing to penetrate a Defense DV) the bushi may make an immediate attempt to disarm their attacker as a counterattack. No bonuses are granted to this attempt. Disarms granted by this technique cannot be performed outside melee range without a stunt or special equipment.
 * (Rank 3) One Perfect Strike: The bushi spends a Void point and makes a single attack. This attack deals levels of damage instead of dice (that is, if they would normally roll 5 dice for damage, they instead deal 5 levels of damage automatically), mitigated by soak as normal.
 * (Rank 4) Stand Against the Surf: If targeted by a Coordinated Attack, each participant in the attack suffers a penalty to hit equal to the bushi's School Rank.
 * (Rank 5) Wings Above Waves:The Sandpiper adds his School Rank when calculating his Dodge DV. He may also spend a Void point to trigger a melee counterattack whenever an attack fails to strike him.