Category:Moonshadow Caste

Caste Abilities

 * Bureaucracy
 * Linguistics
 * Ride
 * Sail
 * Socialize

Anima Effects
These consummate hypocrites do not abide the lies of others. If a Moonshadow touches the hands of people who make a promise, the Yami-ko may reflexively spend 10 motes and a point of Willpower to call the Neverborn to witness the oath. (Doing so costs nothing while the Moonshadow displays his anima banner at the 11–15 mote level.) Upon invocation, the air bleeds spider-like runes spelling out the broken promises of the gods’ ancient fealty to the Primordials. Anyone who breaks these sanctified promises is fated to botch a number of actions equal to the Essence rating the Moonshadow had when the promise was made. The Storyteller decides when the botches occur. Until all of the botches take place, the oathbreaker instinctively understands the doom her treachery brought upon herself. For this reason, the infinitely spiteful Neverborn often delay their wrath so that oathbreakers live in constant fear, waiting for the day when the darkness finally strikes.

Although Moonshadows are not protected by the same pacts as their Eclipse cousins, they receive similar protection from other creatures of death. Such creatures instinctively know that the Neverborn can twist their fate to make them suffer. If a creature of death initiates physical hostilities against a Moonshadow who has shown his caste mark and invoked the protection of Oblivion, the aggressor suffers a Resonance effect chosen by the Abyssal’s player. The severity of the effect equals the Abyssal’s Essence rating (though the Moonshadow does not actually vent any points of Resonance). Even mindless creatures such as hungry ghosts and walking dead understand this doom. They will not attack the Moonshadow, or anyone the Yami-ko names as under his protection, unless they are supernaturally compelled to do so. Only the Deathlords and other Abyssals are exempt from this ban.

Finally, Moonshadows may perform the ultimate feat of magical cheating by learning non-Abyssal Charms. Such Charms cost 16 experience points apiece to learn, and two extra motes to activate.

Sobriquets

 * Children of Dust
 * Hollow Darkness
 * The Deceivers
 * Those Who Walk Within Webs of Deception
 * Winds of the Abyss

Associations

 * The center direction
 * The color silver
 * The corpse-element of prayer
 * The gibbous moon