Category:Zenith Caste

Caste Abilities

 * Integrity
 * Performance
 * Presence
 * Resistance
 * Survival

Anima Effects
The Zenith Caste is empowered by the light of the Unconquered Sun himself. With but a touch, the Golden Bulls can burn the bodies of the fallen for one mote of Essence per body, sending the smoke (and soul) to Heaven and preventing the body from rising after death as a zombie or the lower soul from rising as a hungry ghost. They are protected from and can strike down demons, the undead, and other creatures of darkness. As his action, a Zenith Exalt can channel 10 motes of Essence through his anima. He then glows with the holy fire of the Unconquered Sun and illuminates the area around him as brightly as if it were noon. This illumination extends for (Permanent Essence x 10) yards. For the remainder of the scene (or until he chooses to let the effect dissipate), he gains additional lethal and bashing soak equal to his Essence against attack by all creatures of darkness. In addition, when he has activated his anima power, his player can also add one die to the minimum number of dice he rolls for any attack made against a creature of darkness.

This effect comes into play automatically once the Solar spends 11-15 motes of Peripheral Essence.

Sobriquets

 * Golden Bulls
 * Hammers of Heaven
 * Pillars of the Sun
 * Resplendent Suns
 * Solar Thunder

Associations

 * The colors of gold and cobalt blue
 * The element of earth
 * The half moon
 * The Lantern of Serenity
 * The season of summer
 * The southern direction