Category:Leader Charms

Any character capable of acting in mass combat may use Charms as explained on p. 166 of Exalted, including unit commanders. However, applying non-Excellency Charms to enhance the entire unit’s action or to extend the benefits of a personal Charm to the entire unit normally require justification as a form of special stunt.

Charms with the Leader keyword do not require this justification and have the same overall function in mass combat when leading a complementary unit as they do normally, whether to enhance the unit or the unit’s actions. Unit bonuses also apply normally to use of these Charms. Unless specific differences are noted, Leader Charms operate identically in both personal and mass combat. When the Leader keyword lists a number beside it, an Exalt must have that Essence rating to apply the Charm to a unit she leads. Cooperative Charms with a Leader function allow the led unit to join with its special characters to produce the usual magnified effect. By definition, Charms with the Leader keyword automatically have the War keyword.