Category:Eclipse Caste

Caste Abilities

 * Bureaucracy
 * Linguistics
 * Ride
 * Sail
 * Socialize

Anima Effects
When an Eclipse Caste Solar is party or witness to an oath, he may use his anima to sanctify it. The character must shake hands to seal the agreement or touch the hands of those who are party to it. In response, his anima burns brightly, swirling with the words and runes by which Heaven gave him the right to arbitrate such matters. Those who break such an oath (including the Exalt himself) suffer a terrible curse.

The Exalt spends 10 motes of Essence and a point of Willpower to sanctify the oath. Those who break it will suffer terrible luck from their oathbreaking. A number of times equal to the Exalt’s Essence at the time he witnesses or agrees to the oath, the oathbreaker will horribly botch a critical action. When this happens is up to the Storyteller, but it is always at the worst possible moment. The Exalted need not even be alive when the curse takes effect—he sanctifies the oath, but Heaven enforces it. This sanctification may be invoked without cost once the Solar spends 11-15 motes of Peripheral Essence.

In addition, Eclipses are protected by ancient pacts with the spirit world, the demon princes and the Fair Folk. Crowned Suns and their companions who are on legitimate business with those beings may not be attacked without just cause (though they may be goaded into attacking and nullifying the oaths). Such creatures must honor the rules of hospitality. Such beings may pretend to be uncompelled, but ultimately, they cannot attack members of an embassy unless they can provoke the characters into breaking the peace.

Finally, the Eclipse Caste Solars are talented generalists. Provided they have a tutor, they may learn the Charms of other types of Exalted, spirits or the Fair Folk. These Charms cost double the normal experience of Favored Charms to learn (usually 16 points). In addition, these Charms cost an additional 2 motes to use. Eclipse Caste characters may not start the game knowing non-Solar Charms without Storyteller permission.

Sobriquets

 * Crowned Suns
 * Harmonious Voices
 * Quicksilver Falcons
 * Quills of Heaven
 * Solar Winds

Associations

 * The center direction
 * The color silver
 * The element of air
 * The gibbous moon
 * The Lantern of Journeys
 * The period of Calibration